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Tuesday, November 25, 2014

Legion Battlegroup WIPs

Between writing Convergence posts, I figured that it would be a good time to show some love to my other faction: Hordes' Legion of Everblight!  Here are some WIPs from the starter set, which includes pLylyth, a Carnivean, and four Shredders.  All of the models have their basecoats, and will be getting shaded soon.  I'm hoping to have them done by the next TWG event!
Let's start things off with the warlock, Lylyth!

Friday, November 21, 2014

Game Time! Hands on with Super Smash Bros. (Part 1 of 2)


There are some game series that leave indelible marks on our generation.  Games were it is evidenced that all of a team’s heart, soul, and dedication went not only into getting it right, but making something truly fantastic.  A touchstone in gaming history.  Super Smash Bros. is one of those series.

Some of TW’s members are gearing up for the latest release in the series, the simply-titled Super Smash Bros. for Wii U/3DS, even to the extent of purchasing Nintendo’s much maligned, sales-challenged console.  The big N has given us a taste of this iteration of Smash already in the 3DS version and while it’s not perfect, it truly delivers on the SSB experience, albeit in compact form.


(Note:  Part I of this review will focus primarily on the 3DS version of the game as I have enough of a sample to make a fair assessment of the game.  Part II will come along after I get some hands-on time with the console version that is releasing today)

Tuesday, November 18, 2014

Mastering Focus Induction: what's worthy of a Boost?

Arguably one of the most important things a Convergence player has to do is get the hang of Focus Induction, the mechanic that allows one vector to pass focus to another vector nearby when spent.  This isn't so much a bonus as much as it is a core mechanic of the Convergence.  Without effective focus inductions the vectors (especially the light ones) will underperform and cost you many a game.

[Mmmm.... Focus]

In this post I'll talk about how what/when your vectors should boost.  I'll be using my Syntherion battlegroup as an example, but most of these tactics are universal to the whole faction.

Tuesday, November 4, 2014

Convergence tactics: Corollary

Most every force in WMH has a model that functions as a support piece and/or a force multiplier.  For the Convergence that model in the Corollary, a light vector that serves as a warcaster attachment.  The Corollary is also very good at what it does, and I would say that it's an auto-include for any Convergence list.  In one form or another this vector has something for everyone, and I can't think of any list that wouldn't be better off without it.

And it looks cool as well!

So what exactly does this mighty vector do?  Well I'm glad you asked, as we'll get into more detail in this post!

Wednesday, October 22, 2014

Terrain Time #2


 

Two weeks of posts in a row?!!? Let me explain... So as I said in my last post I had my birthday.  In honor of the occasion  I will be getting the Indianapolis division of Team Waynedale together.  Yes, 3 of us in the last 3 years made the 2 hour move south to the state capital.  As and added bonus the Oxford division also is also able to join.  We are doing things a bit differently this time around and meeting at my place on the south side instead of meeting up at Clint's place on the north side.  This event gave me the motivation to finish two pieces of terrain I'd been working on that have fallen to the way side in the past few months.