Whew, what a month for Team Waynedale! Between international globetrotting, surprise
moves, newborn humans, genocidal campaigns against mice, and leaving for priest
school, the world’s been pulling the team in different directions. As summer draws to a close, though, TW is
hoping the foot can come off the throttle a bit and return us to a somewhat
normal posting schedule. Thanks to
anyone reading this for hanging in there with us!
Earlier this summer, I went through the horrendously long
and not-too-cheap process of assembling all of my loose minis, getting them
stored in foam and stacked into bins for easy storage instead of being sprawled
all over my garage. Once this was done
and my workstation cleaned up, I was itching to start painting something. I had been working on the Heldrake and Chaos
Terminators for some time, but I wanted to try my hand at getting one of my
Khador models painted. Naturally, I went
all-in with one of the most awesome models in the range: Fenris, the Doom Reaver Dragoon with not one
but TWO crazy-swords. Unfortunately, the
model would end up giving me a few more headaches than I bargained for.
For starters, painting Privateer Pewter is a little bit of a
different animal than Citadel’s plastic kits.
It’s been fashionable to throw a lot of shade at GW lately (justifiably
so, at least in most cases), but make no mistake, their plastic kits lately
have been killer.
Case in point…
Poseable to some extent, easily convertible in several
cases, and the plastic is well-defined and easy to cut, glue, and paint. Pewter, on the other hand, while easier to
work with than finecast/resin, takes a little more TLC than plastic. Parts need a bath in simple green to get a
powder called release compound off before any painting can be done (this stuff is
necessary to get the cooled pewter from the mold during casting, but is the
sworn nemesis of primer). Primer is also
prone to chipping at the corners of a pewter model, so using a clear sealer is
a must. As far as conversions,
customizations, and posing goes, you’re usually stuck with the pose the model
was cast in unless you’re a whiz at sculpting and using 2-part epoxy. While Privateer has gotten better about having
more dynamic poses with their new kits, I’d still like to see more
personalization in their models, or at least some alternate sculpts for their
solos. I’d love to see a Fenris model
that looks like the drawing in the Khador “Forces” book, which I’m pretty sure
I saw on the side of a van owned by some roadie for an Icelandic speed metal
band.
Appearing at the
Reykjavík Coliseum, June of 8, 2015
As it stands, though, Fenris is a pretty cool model. He kinda looks like a coked-up manic who
thinks he’s riding the penny mechanical pony at your local Meijer instead of a
monster steed made out of the nightmares of other horses.
He’s literally held
together with glue
Let’s get down to business.
First off, for reference purposes, I primarily use Citadel
Paints. You’ll see some of the paint
names listed in the description.
I assembled Fenris and used him in a few games before
priming him. Since I used spray primer,
there were a few areas that needed touch-ups with hand primer, particularly
under the cape and on the belly of the horse.
Once that dried completely, I began with the base coats.
The skulls hanging
off his belt are of people who called him a brony
Yes, his armor and cape are very pink. I prime in black for better coverage and
because I don’t have a white hand primer comparable to Citadel’s black Imperial
Primer for touch-ups. As a consequence,
I have to base coat shades of prominent colors in their base color mixed with
some white, so red gets a pink initial base coat, blue with sky blue, etc,
etc. The follow-up base coat is the
natural color (Khorne Red, Maccrage Blue, etc.).
Here’s where the first challenge in the model came up. Flesh tones are very finicky and getting them
right takes some doing. I tend to avoid
this by painting models in power armor, but in a fantasy world where everything
is powered by steam (or souls), this really isn’t an option. I tried several methods, basing, repainting,
and washing in ink, but it never looked quite right. I eventually settled on basing the skin gray,
then white, then layering in Pallid Wytch Flesh and Ungor Flesh and washing it
with a slightly diluted mix of Carroburg Crimson and Agrax Earthshade. The white base coating held the color
integrity of the layer coats a bit better. The result was,
well...passable. It gives off a sense of
a warm, but dirty and battle-bludgeoned skin tone. I still need a lot of practice in blending
flesh tones and getting the color palates right, though.
Basecoating flesh
tones looks easy enough…
But stark contrasts
in layering look really bad up close
And excessive washes
can make the skin tones look dirty.
The other trouble spot came in the edge highlighting of the
model’s armor and horse barding. While
the studio color scheme shows that the yellow-orange edge highlighting is used
and toned down with a glaze, I decided to break up the onslaught of red with a
little brass. While I wasn’t expecting
perfection, I kept having to repaint the rivets in brass or the armor in red
because of the size of the detailing.
Brass kept spilling into the armor or the red/orange armor layer coats
would keep covering the rivets. This
also came up in the edges of the horse barding where the edges of some of the
armor plates were not clearly defined.
This racked up the hours on a model I had hoped would not take very
long.
Even now some of the
rivets still don’t look right…
The last bone of contention I had with this model was with
the horse’s body. Basing and
highlighting in a very dark blue gave it the nightmare steed feel I had
envisioned, but washing it in Drakenhoff Blue made it a little too shiny. Granted, it was an easy fix by applying a
little brush-on matte finish, but still annoying when trying to evaluate
shading depending on your light source.
“This kid doesn’t
know lighting source from a horse’s behind!"
Some things went surprisingly well though. I was really pleased with the brush work on
the fellblades. The interior of the
sword only required a base of Death
World Forest,
a shade of Anthonian Camoshade, some light overbrush layers of Nurgling Green
and a final light overbrush of a mix of Warpstone Glow and Yriel Yellow to give
off a creepy lime-green vibe.
Spooky!
The cape was another bright spot. Bloodletter glaze tends to blend and correct
red hues pretty well when applied to bright highlights and, save for a few
spots, I was pleased with how it turned out.
Just like Batman’s,
right?
Lastly the mane for the horse and hair for Fenris came out pretty
well too. Basing them in black and then
overbrushing gray and drybrushing very light blue before inking down with Nuln
Oil produced a nice layered effect.
My highlights look
fabulous!
For basing, I just used standard sandbag sand, glued down,
primed black and overbrushed with gray (Dawnstone) and drybrushed with light
gray (Longbeard Gray), before a last wash of Nuln Oil to tone down starker
contrasts. I topped it off with Dead
Static Grass and Snow basing from Gale Force Nine. Snow basing is a little odd. Unlike grass where you can sprinkle a little
on a patch of glue and gently blow or shake off what doesn’t stick, snow just
kinda gets into every crevasse and doesn’t shake out. Instead, you need to mix a bit of Elmer’s
School Glue, water, and snow into a paste and then glue it down in clumps. Wash it down with a little more watered down
glue, then sprinkle some snow on it for a more natural look. Not bad for a first try…
And now I’m going to
go party my nose clean off my face.
In all, the model turned out OK, maybe just above tabletop
quality.
It sure beats the
original concept sculpt
The flesh tones are going to bother me for awhile, though,
and I wouldn’t be surprised if I went back to it once I’ve tried some new
techniques. Glad I can get my mind off
this model and on to something else though.
Oh, right…..Dragoon
model
What about our readers out there? Any models you’ve worked on that gave you
fits or techniques you’d like to develop/improve? What about a model you’d like to see a new
variant sculpt of? Drop it in the
comments below and thanks for reading!
Currently Playing…Mario Kart 8 (still)
Currently Watching—The Every Simpsons Ever Marathon
Wanna see something funny?
Football season’s coming up, so if you’re not really into sports, just
look at these NFL
logos redesigned by hipsters for a few chuckles.
I'm wrapping up Axis and a Directive unit now, and blending still gives me fits, especially when I don't allow myself a lot of time. Parts of Axis are looking great, but then there's a few areas of Polished Silver (Reaper) that are not doing the model any favors. On the plus side my thinner compound is really helping things out, especially with my glow effects.
ReplyDeleteAs for a model that could use a new sculpt, I'm loving most of the Convergence line, and even the Legion's models have fared well with age. Some of GW's more recent offerings could go back to the drawing board though. Centurions are downright goofy! As for the Tau, maybe seeing Ethereals recast would be cool. When they sucked (pre 6th) there were actually a lot of variants, but now I only know of a few.
Fenris is looking great Claw! Can't wait to see it in person or in some higher res pics.
ReplyDeleteI've had some of the same struggles with edge highlighting/detailing as you mentioned with the brass. With metals, misfires can be obnoxious to fix, especially if the mistake resulted in a high-coverage color ending up where a light color should be.
The only real fixes I've found are:
#1 - Don't select schemes/techniques that put me in the position where errors are costly.
#2 - Make sure the consistency (and amount of paint on the brush) is perfect - diluted enough to avoid caking/streaking but thick enough to stay where I want it.
For #1, the solution has been an emphasis on washes/inks (easy to apply and clean up errors with a second brush), limited use of metallics, painting the recesses/darkest areas first, and low-contrast highlights using two-brush blending. The two-brush highlighting technique I use is difficult to screw up since it's essentially a mix of traditional edge/zenith highlighting with drybrushing - maybe I should put a post up on it sometime.
#2 I've found is only solvable with experience - every paint range, and even individual color, will behave differently. Some tend to need significant dilution (P3) while others (Vallejo Model Air, Reaper) work well straight out of the bottle.