The gun line army is an archetype that is fairly popular in
WMH right now. Changes to ROF and pre-measuring have made this type of list
feasible in most factions, and Convergence offers up some potent gun lines. In today’s
post, I’ll break down the Chain Attack podcast on gun lines to see what a
Convergence gun line would look like, and how fellow gear-heads can beat back
gun lines in other armies.
What does a gun line
look like?
The defining trait of most gun lines is, well, the guns!
Most models in a gun line army will have some sort of ranged attack, and
ideally you’ll know going in what those guns are best suited for (more on that
later). Not all guns are equal though, and there are some that you’ll want to
prioritize in your list:
·
Boost-able guns: in the Convergence, this means
guns that come from your vectors. Boosting allows you to reliably hit and
damage tougher targets, and can help some models (like the Monitor) activate
special critical effects.
·
Infantry clearing: There are a lot of AoEs in
the Convergence that allow you to clear masses of ill-positioned troops, though
some work better than others. POW 13 sprays from Reductors can also clear the
chaff easily!
·
CRA: Only the angels are capable of this, though
not to great effect (POW12 at the most). Aurora’s Transference can allow you to
dent heavier targets, but there’s better ways to spend those points.
Which Convergence
casters are best at running gun lines?
Iron mother is the premiere gun line caster in Convergence.
Her average RAT (relative to other factions), Fire Group spell, and Feat allow
her battlegroup to put out high quality shots that can bring down almost any
target. Plus, her servitors can increase the damage of those shots, which can
lead to wrecked heavies and crippled colossal targets. As of this writing, one
of the most popular Convergence lists is an Iron Mother gun line.
Syntherion is a good second choice due to his Feat and Hot
Shot. Auto-boosting shots from the Monitor, Assimilator, and Axiom are good
ways to bring down heavier targets. Syntherion’s gun line can get a lot of
additional threat range from his Feat. Simply charge/trample your gun in, and
you have an extra 7-8” threat on your gun (more if you charge a Beacon/Magnetic
Hold target)! It’s a good way to snipe
an unsuspecting target or sneak in an assassination.
How does the
Convergence beat gun lines?
There are two things that let Convergence lists thrive
against gun lines: Lucant and the Destruction Initiative theme. Between Lucant’s
field marshal [Shield Guard] ability, his Deceleration spell, and Feat, few
guns are going to truly threaten you. Conservators and Reciprocators can reach
a staggering ARM 26 against shooting on Lucant’s feat, though a list that
includes both is somewhat pillow-fisted. Lucant’s mitigation is turned up to 11
when it is part of the Convergence theme. With the theme, Lucant can control
more area on the board and gets 13-16 points worth of shield guards. This
allows Conservators to activate Hand of Vengeance, which makes them more
formidable (especially with Positive Charge).
More generally, you’ll want to play smart against gun lines.
Utilize terrain when you can, and consider going second so that you only have
to suffer one round of shooting before scoring begins. It takes getting used
to, but you’ll need to realize that gun lines will inevitably bring down models
before they have a chance to contribute to the battle. Do not get discouraged!
Gun lines by faction
Here, we’ll cover the casters that can lead gun lines, and
how their respective faction can counter a Convergence gun line list. Remember:
regardless of opposing faction, Lucant is your best defense against gun lines!
Cygnar: The gun
line faction unsurprisingly has a lot of casters that can lead ranged-focused
armies. Watch out for Sloan, Siege, Caine(s), and Maddox. Aside from being a
solid shooting army, Cygnar can stop your shooting with a skewed Centurion.
Menoth: Kreoss,
Severius2, and Reznik2 are the most likely to lead a holy gun line. When
shooting at them, be sure to pick off the Choir when you get a chance. Also
watch out for Vigilant and Devout.
Khador: Butcher1
and Sorscha2 have good options for gun lines. Khador can be very resilient
against Convergence shooting, so watch out for Kayazy infantry, Irusk, and
Vlad1&2.
Cryx: Denny1,
Skarre2, and Goreshade1 typically helm gun lines. Other than high DEF, Stealth
and the Witch Coven, not much protects Cryx units from guns.
Retribution:
Ossyan, Kaelyssa, and Ravyn are good shooting casters, and Helynna and Vyros2
are good shooting counters.
Convergence: The
mirror match is going to be Iron Mother, or possibly something weird with dual
TEPs. Of course, watch out for an enemy Lucant that will stop your shooting
cold.
Mercenaries:
Bart, Magnus, Ossrum, and Durgen are great shooters, and Bart (again!) and
Thexus are good counters to shooting.
Trolls: Grim1&2
are powerful shooting warlocks, and Trollbloods in general are very resilient
to opposing firepower. Ragnor and Gunnbjorn are strong counters to shooting
lists.
Circle: The
druids have lots of tools for a good gun line, and units like the sentry stones
make it easy to increase threat range. Tanith is the premier ranged caster, and
she can make units such as Reeves very dangerous. Wormwood, Kaya, and
Baldurs1&2 excel at countering shooting attacks.
Legion: Lylyth1
is probably the best shooting caster in Legion, with her third incarnation a
close second. Aside from high DEF and movement tricks, Vayl1&2 will be able
to counter most shooting.
Skorne: Rasheth
can lead Reivers and Titan Cannoneers in a gun line list to great effect. Aside
from Makeda1&2, there’s not much Skorne can do to avoid being shot (aside
from skewing).
Minions: Not many
Minion warlocks can leady a shooting army, but Farrow Brigands and Gun Boars
can put out decent shots on their own. On the other hand, Minions does have a
good capability to resist ranged attacks with Rask, Wrongeye & Snapjaw, and
Swamp Gobbers (the latter two can be found in most other Hordes lists as well).
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