With a bunch of TW members going to Indy this week, It's time to whip up some lists for a few games! Each person is bringing 2 35-point lists, so for me that means a Syntherion tier list and whatever I can cobble together for Axis. Both casters have new toys to play with, so let's see what we're capable of.
Today we'll cover Syntherion's list. Later in the week, we'll give Axis some list love.
Thursday, February 26, 2015
Tuesday, February 17, 2015
Prime Time: Assembling and Painting the Convergence Colossal (Part 1)
Much like any other hobbyist, real life takes its toll on the time I want to spend dorking out. However, I've been pretty good about sticking with the 40k kill team and WMH campaign, even with all of these work related deadlines. So why the recent lack of a post? Well, it's actually something hobby related. Sometimes a project comes up that you really can't say no to. Today's post is the first of a few covering that project.
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| It's a big one! |
Thursday, January 29, 2015
Dynamo
So this will probably be one of the last additions to the swans for awhile.... But what an addition he is.
Monday, January 26, 2015
40k Kill Team: Fire Warriors complete
You may not have guessed, but TW used to be big on Warhammer 40k. Most of us had pretty impressive armies. Nowadays they just take up space on the shelf, neglected as the Games Workshop community.
Still, I have a fondness for my Tau army as it was my first entry into the wargaming hobby. Every so often I think of revisiting those models to finish a team, touch up a model, or list build on a larger scale. In today's post I do just that, and get back to work on the Greater Good.
Still, I have a fondness for my Tau army as it was my first entry into the wargaming hobby. Every so often I think of revisiting those models to finish a team, touch up a model, or list build on a larger scale. In today's post I do just that, and get back to work on the Greater Good.
Sunday, January 18, 2015
New Warmachine campaign: Defenders of Rhul (Battle previews)
Valus here with an update on the campaign I've been writing for the team. I have got the premise ironed out and the central mechanic of the campaign is taking shape. At first I thought about making this a map campaign, but I thought against it when the rules weren't coming easy. This first draft is a narrative campaign with a random mission generator and upgrade system. Today I'm previewing the six random battles you'll find in the campaign. You can find the details after the jump.
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| "Yep, right over there; I see them now!" |
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