So this will probably be one of the last additions to the swans for awhile.... But what an addition he is.
This is Dynamo my friends. He is a lean mean fighting machine. This the character jack for Nemo. Being that, he has a gun that shoots lightning, a special power source ((he isn't steam powered he is powered by electricity) this is really all just fluffy goodness as it has no bearing on games what so ever), he is electricity immune as is anyone who is in base to base with him, and he is just all around awesome.
oooo! Fancy Power Source! |
Just look at the Lightening Cannon..... And yes I am having Quake flash backs |
All of that Set Defense goodness. |
This ability come from his reaction drive the feature that allows for the increased weapon power. This is what allows those hits to really hurt. A normal jack's pow is a static value on a ranged weapon and str + pow value on melee weapons. With Dynamo every successful hit including the initial hit ups the weapons pow. So the more hits Dynamo delivers the harder those hits, well, hit. This makes the jack brutal,with most casters and in most situations. Dynamo has another special ability if he is within Nemo's control area then he gets to reroll his missed hits once. This allows for an added bonus that helps Dynamo deal out attacks and increase the pow of his weapons as well as run focus more efficiently since you can better balance out your buying attacks/ boosting attacks ratios more easily. Couple that with pNemo's overcharge ability and Dynamo is running more like a heavy warbeast then a heavy warjack.
All in all Dynamo is one awesome warjack.
That is all I've dug up for now.
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