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Tuesday, November 4, 2014

Convergence tactics: Corollary

Most every force in WMH has a model that functions as a support piece and/or a force multiplier.  For the Convergence that model in the Corollary, a light vector that serves as a warcaster attachment.  The Corollary is also very good at what it does, and I would say that it's an auto-include for any Convergence list.  In one form or another this vector has something for everyone, and I can't think of any list that wouldn't be better off without it.

And it looks cool as well!

So what exactly does this mighty vector do?  Well I'm glad you asked, as we'll get into more detail in this post!

How do I love the Corollary? Let me count the ways

  • Attached to Warcaster: This is one of two models that can attach to a Warcaster (the other being the Enumerator).  Go for the Corollary; this is not up for debate.  
  • Arcane Repeater: The Corollary increases the warcaster's control area.  This is critical because four out of the five warcasters in the Convergence have feats that are based on control area.
  • Accumulator: By being near the warcaster, the Corollary gains a focus each turn.  This is awesome because of its next two abilities.
  • Focus Battery: The Corollary can hold three focus between turns.  This means that it can very quickly hit the cap of three pretty easily, especially if you induct to it (you should) or have Syntherion's Tier list.  
  • Power Transfer:  Here's the big payout.  The Corollary can allocate focus to other vectors.  Because of how this ability is worded, it can actually distribute a maximum of four focus a turn!  

Warcasters

So what does the Corollary do for each caster?

Aurora:  An extra 2" goes a long way in making sure friendly models are affected by Aurora's feat, Transference, and True Path.  On feat turn the Corollary can move after Power Transfer, and it benefits from [Field Marshal] Apparition.  With improved focus efficiency Aurora can cast her big spells more frequently, allowing you to bypass a lot of difficult terrain and allowing warriors to boost attack rolls!

Axis: The extra 2" helps Axis with his feat as well as the Onslaught, Razor Wall, and Unstoppable Force spells.  With the Corollary giving out focus, Axis can save his focus for a big rush.  With all of Axis' movement tricks, it can be easy for him to get away from the Corollary on accident, so be mindful of the distance either model travels.  Also, Corollaries attached to Axis have Counter Charge.  This is a bad thing, as a savvy opponent can use it to bait the vector into a beating.  The bash attack on the Corollary is in the single digits, and if you try to use it you'll lose the Corollary.  As you should.

Directrix:  Directrix has the one feat where control area means nothing, but having a 18" control is still good for Fire Group.  Unlike other casters, the Corollary doesn't need to be too close to Directrix to work.  Have other vectors induct focus to it, and use it as a point of origin when casting Tactical Supremacy.  Banking 11 focus a turn can lead to some very impressive plays!

Lucant: Lucant is quickly becoming one of the premiere casters in the Convergence, mostly because of his feat.  Giving him a 16" control area makes Clockwork Reinforcement even stronger.  On top of that Deceleration and Purification at 16" is pretty ridiculous as well.  If the Corollary has focus built up, Lucant can cast both spells in a turn, shutting down many battlegroups.  The Corollary also benefits from Field Marshal [Shield Guard], which allows it to take a shot for Lucant or other vulnerable target.

Syntherion: Syntherion is all about resource efficiency, so the Corollary is a natural fit.  I'm hard pressed to think of any other force that's more focus efficient.  While Syntherion camps most of his focus after casting his three upkeeps turn one, the Corollary can still allocate focus for a strong turn of combat.  When Syntherion finally does start passing out focus, it's usually because it's feat turn.  Technological Superiority is (you guessed it) benefited by the Arcane Repeater, and so is the Synergy spell.  If you follow Syntherion's tier list, the Corollary can start the game with focus already on it, all while Syntherion casts cheaper spells. It's a good way to start the game!  As icing on the cake, Syntherion's Corollary has Field Marshal [Auto-repair] and heals d3 each turn, which is good for the extra staying power.



Next post, we'll talk about managing the Corollary's power transfer, which can make or break games!

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